MTG Commander: The Best Lands to Proxy First

This post helps Commander players decide which lands to proxy first by explaining a Good/Better/Best upgrade framework and a simple “how many is enough” rule of thumb, so they can cast spells on time instead of watching their hand slowly become modern art. TLDR You want the best lands to proxy first in Commander because […]

MTG The Ur-Dragon Deck Tech: Five-Color Dragons, Clean Ramp, Big Finishes

This post helps Commander players choose, build, and pilot a five-color Dragons list by explaining the core packages and play patterns behind a fun, high-power Ur-Dragon deck tech, so you can cast your big lizards on time and actually end games. TLDR Some commanders make you feel clever. The Ur-Dragon makes you feel like you […]